When a child turns seven years old, parents have to reconsider their experience of holding holidays at home. After all, their son or daughter is no longer a baby, but a person who has realized himself as an individual. It is necessary to approach him this way: with recognition of his right to his own opinion, taking into account the complex processes that change his inner world.

Now you can’t hold a bright, memorable children’s party without good organization. Children 6 - 8 years old will get bored if there are no interesting games and exciting competitions with their own participation.

When creating a program, make sure that it is not only fun, but also useful. After all, the company of children under sensitive adult guidance is an excellent opportunity to show their abilities, practice in different types of activities, and learn to build relationships with their peers.

What radically new happens to a seven-year-old person that is worth paying attention to when preparing for competitions? Here are the main important points.

  1. Rapid physical development. At this age, competitions that require greater endurance and tension are possible.
  2. Active socialization. Children of primary school age really like to feel like they are part of a team.
  3. Sense of personal responsibility. The child can be entrusted with his own area where he acts independently.
  4. The appearance of a best friend. Children begin to value friendship and sometimes trust their friends more than their parents.

Ideas for competitions at home

Competition "Walk under the bridge"

A very simple competition game that is a good way to start an entertainment program. Adults hold the bar by the two ends; children must take turns walking under it. At each stage, the level decreases, so that first the tallest child walks “under the bridge” at full height, then he has to bend down and finally crawl. The one who lasts the longest wins.

Competition "Guess it"

In fact, this competition is a version of the well-known adult “crocodile”, or game of charades. One participant must show this or that creature, the rest must guess it. Children 7-8 years old it is difficult to depict abstract concepts, so the conditions competition can be limited, for example, by specifying only animals, fairy tale or cartoon characters. If none of the guests have participated in such a game before, tell them that the most convenient thing is to imitate not their appearance, but their actions: how a bear walks, a cat washes itself, a chicken pecks, etc.

Competition script:

  1. Prepare cards with images in advance: take ready-made ones from children's lotto sets, draw or stick ones cut out from magazines.
  2. Put them in a box.
  3. The first “actor” chooses a card at random and tries to portray his character without words so that others can guess him.
  4. The one who guessed takes his place.
Advice. To begin with, it is better to prepare cards with pictures rather than written names of animals. The picture will tell children what features of appearance they can play on.

For experienced players, you can remove restrictions from the conditions and set any objects or phenomena.

Competition "Balloon Fight"

This is a sports team game that is best played in the yard, on the playground or in a clearing in the park.

You will need:

  • Prepare the music:
    laptop with recordings of funny songs
  • music center
  • or just radio

Competition script:

  1. Divide the court into two equal parts (for example, by pulling a rope or net), and the guests into teams. Give each team five inflated balloons.
  2. The task is to transfer them to the opponent’s territory. At the same time, you have to hit the balls coming from the other side.
  3. Each round lasts as long as the song plays. The musical accompaniment really enlivens the game and lifts the mood. The one on whose side has fewer balls wins.
  4. Agree on the number of rounds in advance: it should be odd.

Competition "Collect the word"

An excellent intellectual game for first-graders. Gives you the opportunity to test your knowledge of letters and vocabulary, train your memory and observation skills.

Prepare several envelopes of letter cards in advance. The set should include the letters of one long but well-known word for children (January, dining room, computer, dinosaur).

The competition can be either team or individual. Each participant or team is given an envelope with letters. The task is to assemble a word from them. The one who does it correctly and fastest wins.

Competition "Collect a picture"

Another “at the table” competition. Allows you to take a break from outdoor games, develops spatial thinking and the ability to foresee the result of your actions.

Prepare several colorful pictures (this could be postcards with flowers, illustrations for fairy tales, landscape drawings) and cut them into many shaped parts. Give them to teams or individual players. The task is to assemble the whole picture from these fragments.

Competition "Who can eat jelly the fastest"

This is a comic competition that can be used for a snack when the holiday is in full swing and the children have managed to get a little hungry.

Another convenient place in the program is when guests move on to dessert.

For the competition you need glasses or shallow cups with fruit jelly according to the number of participants.

Each of them gets their own portion of jelly and an ice cream stick. The task is to eat it without additional equipment. The winner receives a prize, and the rest of the participants receive spoons to finish the jelly.

Competition "Chest with a surprise"

This game also has an element of competition, but the main thing in it is the opportunity to please every guest. Even if the child has not won any other competition, he will receive his prize here.

You will need:

  • A box for a future chest.
  • Give it a beautiful appearance: cover it with colored paper, decorate it with drawings or appliqué.
  • Make a hole in the top for a child's hand.

Place gifts in the box according to the number of guests plus one. Select them taking into account the age of the children: it can be a toy, jewelry for girls, a notebook, a pen, a set of pencils or markers, a keychain, candy, an apple or an orange.

Quests

Children 7-8 years old are already ready for long multi-stage competitions if the conditions are simple and clearly stated. Therefore, you can prepare a simple quest of three or four moves for them.

Divide guests into teams. Each of them must be supervised by an adult: he does not help complete the tasks, but checks whether the children understand their conditions.

At each stage, the team receives a note describing the task. After completing it, participants will find out where the next instruction note is located. The latter must indicate the location where the prize is located. Of course, it must be collective: for example, a cake that the winning team will share with the losing team.

  1. Prepare both individual and team competitions.
  2. When forming teams, take into account the wishes of the children. But try to keep them approximately equal in strength. If there are younger children among the guests, distribute them evenly across teams.
  3. Alternate between different types of competitions. After active competitions, you need to conduct an intellectual game - and vice versa.
  4. Make sure every child wins and receives a prize at least once. Everyone should feel strong, beautiful and smart.

If you look at the children’s games, you can see that most children do not know how to organize their leisure time. Their street walk turns into mindless wandering or destructive behavior (sadistic experiments on animals, fights). This is due to the fact that children do not know street games; they often communicate on social networks, but when they meet, they cannot organize their leisure time. We offer a variety of games and competitions for children 10 years old.

Games at school

You can even play the following games in the hall during school recess.

  • “Bunny, bunny, what time is it?” The leader (hare) stands with his back to the players. Everyone takes turns asking the time and adding: “I’m in a hurry for my birthday!” The hare calls any time. The player measures his steps (an hour is a long step, a minute is a simple step, a second is the length of the foot). For example, three hours five minutes three seconds means three large and five normal steps, three foot lengths (one and a half steps). Whoever reaches the hare first and touches him takes his place. Everything starts all over again. This event will diversify children's time study competitions and reinforce terms.
  • “Ring, ring, go out onto the porch.” Players stand or sit in a row with their arms extended forward (palms tightly closed into a boat). The presenter takes a “ring” (any small detail), which he must quietly place from his “boat” into the player’s palm. He may pretend to give the ring to the player after hesitating. Then the presenter stands in the middle and asks the participant with the ring to come out. The players' task is to catch the one who has the ring. You can't hold hands. If the participant with the ring manages to jump out of the row without being caught, then he becomes the leader. If he is caught, then the game continues with the old leader.
  • Sea battle. Participants draw a field (10x10 cells, marked on the left with numbers, on top with letters) with one-, two-, three-, and four-decker ships. The player names the number and letter of the cell. Getting into the ship, continues the game; Having missed, he passes the move to the opponent. At the same time, he clarifies whether he “killed” or “wounded”.

Road games

Such active thematic games will allow you to quickly consolidate the acquired knowledge and diversify any school scenarios for children's competitions. They are especially relevant at extracurricular events dedicated to traffic rules.

Popular games

Classics of the genre

On the street during school breaks, children prefer a variety of classics.

  • Regular digital. Draw hopscotch up to ten. The player’s task is to throw a pebble into the cell with a number, “jump” the classics and pick up the chip on the way back. It is prohibited to step outside the lines. As soon as the first level is completed (from one to ten), the game begins with the next number (two, three, four, etc.). A player who enters the line or does not hit the desired cell with a pebble passes the turn to another. The participant who completes the most levels wins. To hit the cells with the numbers “nine” and “ten” with a pebble, you are allowed to step on the first square. And you can jump on them with a running start, also jumping onto the first number. Sports competitions for primary school children are not complete without classics, which are sewn from cellophane or fabric.
  • Round digital. Draw a large circle, mark a small circle in it, from which you draw radii. Write numbers. The essence of the game is similar to the previous one. Jump from one number to another until you stand in the center. The difference is in the jumps. In the first version, you jump alternately on one leg and then on the other. In the same game you jump on two adjacent numbers. Then, when moving to another number, the left leg should be in the air. That is, the right one goes from the first number to two, the left one is in the air, and then drops to three. The essence of the game is that you need to jump quickly and not step over the lines. Such warm-up games will add laughter and fun to intellectual competitions for children 10 years old. Numbers can be replaced with thematic images.
  • Verbal. Any version of the classics with a “roof” is drawn. Desires are written in each column (house, dacha, car, child, husband, trip, etc.), and “fire” is written on the roof. The player stands with his back to the line and throws a pebble, looks at what kind of wealth fell out, jumps and picks up the chip on the way back. You can't go beyond the lines of the classics. If you fall into a “fire,” then all your wealth is burned. The richest one wins. After the first game, children can adjust the rules themselves, modifying them to suit their capabilities.

Games with jump rope

Popular games include rubber bands and jump ropes. Both participants put the elastic band on their feet. The third player jumps over it. Having completed all the steps, it moves to the next level. To do this, raise the elastic band from the ankle ten centimeters higher. This happens until the player gets tangled in the rubber band, makes a mistake, or stumbles. Then the turn passes to another participant.

  • Rose, birch. The leader stands in the center of the circle, holds one edge of the rope, begins to twist it and say: “Rose, birch, lily, poppy, porridge, chamomile, scarlet flower” until one player trips. The one on which the word was stopped leaves the game. The titles are initially distributed among the participants. The one who remains wins. He becomes the leader. These games are useful to “dilute” calm, intellectual or “sedentary” competitions at the birthday party of a 10-year-old child.
  • Salochki. Two players spin the rope, the third participant must jump without touching it. Teachers use it in competitions, making the task more difficult. For example, while jumping, read a poem, sing or recite the multiplication table.
  • Trait. Two people hold the rope at the participant's chest level. The player must pass without touching anything. Each time the rope is lowered lower and lower. The player who touches the line is eliminated.

These children's competitions and games are suitable for home and school. They can be modified, added, remade to suit your subject or event.

Ball games


Party games


Competitions for children 10 years old with balloons

  • Shooting gallery The players are divided into two teams. The balls are hung at different heights. Whoever damages the most balls with darts wins.
  • Wish. They put a note with a wish into the balloons and inflate them. Participants take turns choosing a ball, popping it and completing the task.
  • Children's drawing competition. You need to draw a butterfly, dragonfly, mosquito on a ball within a certain time. The best image is chosen by the audience.
  • Centipede. Players are divided into teams and stand behind each other, holding balls between them. The task of the centipedes is to reach the finish line, take the strawberry and return back. The winner is the “unbroken” team.
  • Alyonushka. For a while, players from different teams must tie a scarf on the ball and draw a face. You can draw parts of the face on paper, cut them out, prepare hair and other attributes, which you stick to the ball with tape.
  • Greedy. These are funny competitions for children 10 years old. The goal of the players is to collect more balloons in a certain time. To complicate the task, the threads of the balls are cut off, or double-sided tape is placed on the participant, and he must stick the balls without hands.
  • Steeplechase. They clamp the ball with their knees or ankles and walk to the finish line, completing more tasks along the way.
  • Puncture. A ball is tied to the players' feet. You need to jump on your opponent's ball and burst it. The winner is the one with the whole ball.

Unusual competitions

There are a huge variety of children's games. You don't need expensive attributes for this. For example, a twistor can be drawn on the grass, a bowling alley can be made from plastic bottles and a ball, cards can be drawn on cardboard. The main thing is to think over the theme of the event, and also to alternate between intellectual, calm and active games. Then children’s participation in competitions will be more active.

Teenagers also love to participate in games that are shown on TV (“Field of Miracles”, “Guess the Melody”, “Finest Hour”, “One Hundred to One”). Questions are prepared according to the training course with additional information on the subject. When selecting games, you need to take into account the interests of teenagers. You can ask leaders to help organize the event.

Children are restless and at events such as birthdays, New Years, kindergarten graduations and other holidays, they need to be occupied with interesting competitions. When holding competitions, you should remember that moving and active types should be combined with calm ones so that children have time to relax. If competitions are accompanied by the awarding of small prizes, it will be even more interesting for children to play.

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Competition 1: “Find yours”

A fun competition for children to test their thinking and imagination. The child must figure out how best to show the pantomime.

Details:


Carrying out:

Leaflets with drawings of animals are prepared at the beginning of the competition. Each animal must be in duplicate. The leader puts all the leaves into a small bag and mixes thoroughly. Each child takes turns taking out a piece of paper with a drawing for themselves. On command, children begin to depict the animal that is drawn on the elongated piece of paper. The goal of the competition is who will find their animal pair faster, for example, a giraffe - a giraffe, an elephant - an elephant, and so on.

Features of the competition:

  • The animal should be portrayed through facial expressions, without uttering words or sounds.

Competition 2: "Parrots"

An interesting mindfulness game that helps children learn to concentrate.

Carrying out:

The leader stands in the center, with children - parrots - located around him. Parrots must repeat all words and actions after the leader. A forbidden word that cannot be repeated after the presenter is “parrot”. The one who accidentally repeated the forbidden word after the leader stands in a circle, an imaginary “cage”. The most attentive child who does not repeat the forbidden word wins.

Features of the competition:

  • for older children, you can come up with not one, but two or three forbidden words or actions.

Competition 3: “Breeze”

A fun, active competition for children that kids of any age will enjoy.

Details:

Carrying out:

Children are divided into two teams. One inflated balloon is placed in front of each team. The task of each team is to help their ball reach the finish line as quickly as possible. You should move the ball without touching it, namely: wave your hands, create a stream of air or blow on it. The team whose ball gets to the finish line the fastest wins.

Features of the competition:

  • To prevent the children from pouncing on the ball all at once, you can tell them to divide into numbers and blow on the ball in turn.

Competition 4: “Snowfall”

A fun competition that will excite even the shyest child.

Details:

  • Pieces of paper of two colors.
  • 2 bags.

Carrying out:

Children are divided into two teams with the same number of players. The leader gives each team a pack of paper of a certain color, for example green and red. Two parallel lines are drawn in the center of the room at some distance from one another. The task of each team is to throw snowballs at their opponents without stepping over their line, crumpling up their own color of paper. The team that throws the most snowballs at their opponents wins.

Features of the competition:

  • You can hold the second stage of the competition by asking children to race to collect snowballs in the colors of their team into a bag.

Competition 5: “Indian name”

An interesting competition for children, which is held at the beginning of the celebration.

Details:


Carrying out:

The leader gives each child a piece of paper and a pen. On one piece of paper the child writes a noun, on the other - an adjective. Each child throws the leaves into a bag, one with adjectives, the other with nouns. The contents of the bags are thoroughly mixed by the presenter. Children take turns taking out a piece of paper from each bag. The combination of words on the pieces of paper becomes the child's Indian name throughout the holiday. Often very interesting and funny “names” are obtained: “happy corn”, “blue beard”, “sharp eye” and so on.

Features of the competition:

  • It is important to monitor the children’s reaction to the names given to them so that no one is offended.

Competition 6: "Swamp"

The competition is ideal for birthday celebrations, as it instantly creates a friendly atmosphere.

Details:

  • Chalk or tape.

Carrying out:

Before the start of the competition, the presenter tapes or draws round “bumps” across the swamp with tape or chalk so that two feet can fit. The presenter tells the children that now they need to cross the swamp, which can be done by walking over the “bumps”. All participants in the competition join hands and begin to walk over the “bumps”. If the child steps over the edge of the “bump,” the hike starts all over again.

Features of the competition:

  • The quick implementation of the competition makes it not so interesting, so the presenter can once again find fault with the guys so that they start the journey again.

Competition 7: “What is your name?”

A very fun competition for children, which helps develop endurance and patience.

Details:


Carrying out:

The presenter writes on pieces of paper nouns that will become names of children, for example: “Boot”, “Broom”, “Breadbox”, “Pencil” and so on. The leaves are placed in a bag and mixed. The children sit around the leader in a semicircle, he approaches each one, offering to get himself a “name.” Next, the presenter will begin to ask questions to which the child must answer with the name given to him.

The presenter approaches the child with the words: “Whoever makes a mistake will get caught!” Whoever laughs will have a bad time!” The presenter begins to ask questions: “Who are you?”, “What’s on your head?”, “What did you eat for lunch today?”, “Who is your friend?”, “What do you eat soup with?”, “Who flies in the sky?” ? and so on. The presenter’s task is to ask questions in a more varied way. The child’s task is not to laugh or smile when answering questions. The players sitting around can laugh as much as they want. Whoever laughs leaves the game. The one who wins is awarded a prize.

Features of the competition:

  • Losing players can be asked to perform some kind of forfeit.

Competition 8: “Turnip”

A fun active competition for children with mandatory awards for speed.

Details:

  • Chairs - 2 pieces.

Carrying out:

Players are divided into two teams with the same number of participants. In each team, depending on the number of children, there may be: “grandmother”, “grandfather”, “bug”, “granddaughter”, “cat”, “dog”, “mouse”. At the beginning of the room, chairs are placed on which two “turnips” sit, one for each team.

At the command of the leader, the “grandfather” puts his hands on his hips and begins to skip towards the “turnip”, run around it and gallop to the “grandmother”. Now “grandfather” and “grandmother” jump by hand towards the “turnip”, run around it and jump back. Each time one jumping fairy-tale hero is added. The last participant, the “mouse,” must run around the “turnip,” take it by the hand and pull it to jump with everyone else to the starting line.

Features of the competition:

  • The team that reaches the starting line with the “turnip” the fastest wins.

Competition 9: “Balls are little animals”

An interesting competition for children, in which you need to show your imagination and creativity.

Details:


Carrying out:

All prepared balloons should be inflated, tied with a long thread and hung in different corners of the room in equal quantities. Divide the children into two equal teams. Give each child on the team several different colored markers. The children's task is to draw a mouth, eyes, nose, ears on the balls to make an animal. The winner is the team that draws the animals the fastest.

Features of the competition:

  • The number of balls should be one for each child on the team.

Competition 10: “Owl”

A fun competition for the holiday to concentrate children's attention.

Details:

Carrying out:

At one end of the room, the leader draws a circle with chalk - an owl's nest. An owl is chosen from among the children, the rest are butterflies, bugs and other insects. The presenter says “Day”, all the children run around, imitating the flapping of insect wings. At the signal “Night”, the children must freeze in the position they were in, as the owl flies out to hunt. The owl slowly, flapping its wings, flies between the children and looks to see who moves. If someone moves, the owl takes him into her nest. When the nest is filled with three children, the presenter chooses a new owl from among them and the competition continues.

Features of the competition:

  • When the presenter says “Day”, the owl stands in the house with his back to the children who are pretending to be insects, and at the signal “Night” he turns.

Competition 11: “Scarf and Laughter”

A fun competition for children to test speed and attention.

Details:


Carrying out:

The birthday boy stands in the center of the circle and takes a small silk scarf. Children stand around the birthday boy. The birthday boy throws his handkerchief up and laughs, and the children should also laugh loudly with him. If the child stops laughing while the handkerchief is in the air, he is out of the game. When the handkerchief falls to the floor, everyone must stop laughing; whoever stops too late is eliminated from the competition. The child who remains in the competition the longest wins.

Features of the competition:

  • The birthday boy can prepare the prize for the winner with his own hands in advance.

Competition 12: “Beads - Bagels”

An original and funny competition for children that will not leave them indifferent.

Details:

  • Bagels.
  • Threads.

Carrying out:

Before the competition, the presenter must string bagels on threads and tie them in the form of beads. The number of beads should be on each bead, as there are children in a team. A captain is chosen from each team of children and beads are hung around his neck. The children stand in a row; at the leader’s signal, the first child runs up to the captain and eats one bagel with beads. Then the next child takes over the baton. The team whose captain's beads were eaten the fastest wins.

Features of the competition:

  • The threads for stringing must be strong so that they do not break during the competition.
  • You can make the competition more difficult by telling children to keep their hands behind their backs and try to eat the bagel with one mouth.

Competition 13: “Give a smile to the birthday boy”

A fun competition for which children must try very hard.

Details:


Carrying out:

In the midst of the holiday, the presenter says that all the children are sitting with a sour face and the birthday boy will now be offended by the guests. All the children begin to smile intensely, but the presenter says that giving the birthday boy a smile should be done differently. The presenter takes out a plate with sliced ​​lemons. Each child in a circle takes a slice, chews it and smiles. The winner is the one whose smile, in the opinion of the birthday boy, was the most beautiful.

Features of the competition:

  • Before holding this competition, you should ask the parents of the guests if any of their children are allergic to citrus fruits.

Competition 14: “Guess who eats what?”

An interesting competition for children who have just come to the celebration and are still a little shy.

Carrying out:

The host says that the theme of today’s feast is “animals.” You should ask each child in turn a question about which animal eats what, for example: “What does a cat eat?”, “What does a pigeon eat?”, “What does a dolphin eat.” You can ask several questions to everyone in a circle, starting with ordinary animals, moving on to exotic ones. For each correct answer, the child should be rewarded with candy, a sticker or other small prize.

Features of the competition:

  • This competition can be held while sitting at the table.

Competition 15: "Turtles"

A fun competition - a relay race that will immediately lift the spirits of all guests.

Details:

  • Two basins.

Carrying out:

The leader divides the children into two teams with an equal number of people. All team members line up in a column. Participants standing in front are given a basin, with the help of which they must become turtles. The child gets on all fours and places an inverted pelvis - a shell - on his back. At a signal, the child begins to move on all fours to the finish line, then back. Then the basin is passed to the next participant. The winner is the team whose members complete the turtle test the fastest.

Features of the competition:

To make it more comfortable for children to move around, make sure there is a clean, soft carpet on the floor.

Video

These competitions will help teachers and parents entertain their children. They can be carried out in classes, festive events, at home, on the street.

Firefighters

Turn out the sleeves of two jackets and hang them on the backs of chairs. Place the chairs at a distance of one meter with their backs facing each other. Place a two-meter long rope under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out the sleeves, put them on, and fasten all the buttons. Then run around your opponent’s chair, sit on your chair and pull the string.

Who's faster

Children with skipping ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. Following the agreed signal, all children simultaneously jump in the direction of the placed cord. The one who gets near her first wins.

Hitting the ball on target

A pin or flag is placed at a distance of 8-10 m. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is shot down, it is replaced in its original place. The team with the most accurate hits wins. - the ball does not fly, but rolls along the ground, launched by hand, - players kick the ball with their feet, - players throw the ball with both hands from behind their heads.

Ball in the ring

The teams are lined up in a single column, one at a time, in front of the basketball backboards at a distance of 2 - 3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Artists

In the center of the circle or stage are two easels with paper. The leader calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the picture; at the signal, they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing. The tasks are simple: draw a steam locomotive, a bicycle, a steamship, a truck, a tram, an airplane, etc.

Roll a ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: within a set time (8 - 10 minutes) to roll a snowball as large as possible. The group that rolls the largest snowball by the specified time wins.

Three ball run

At the starting line, the first person conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, places them on the floor. - instead of large balls, you can take 6 tennis balls, - instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longest wins the competition.

Blow up the balloon

For this competition you will need 8 balloons. 8 people are selected from the audience. They are given balloons. At the leader’s command, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a turnip - a child wearing a hat with a picture of a turnip. Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, The mouse is caught by a turnip. The team that pulled out the turnip the fastest wins.

Hoop relay

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Counter relay race with hoop and skipping rope

Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the column. This continues until the participants complete the task and change places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the starting line. Everyone gets 3 large balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and picking up a fallen ball without outside help is also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, etc. The team that finishes the relay the fastest wins.

Three jumps

Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 m from the starting line. After the signal, the first person, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second person takes the hoop and makes three jumps through it and alternates between the jump rope and the hoop. The team that finishes it faster will win.

Hoop race

The players are divided into equal teams and lined up along the side lines of the court. On the right flank of each team there is a captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom, or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed the hoop to his neighbor, immediately receives a new hoop. The last player in the line puts all the hoops on himself. The team whose players complete the task faster receives a winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes, one after the other. The first numbers of each three join hands and form an inner circle. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle run to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move in a different direction. The three players who come together faster receive a winning point. The game lasts 4 - 5 minutes. The trio whose players score the most points wins.

Prohibited movement

The players and the leader stand in a circle. The leader takes a step forward to be more noticeable. If there are few players, then you can line them up and stand in front of them. The leader invites the children to perform all the movements after him, with the exception of those prohibited, which were previously established by him. For example, it is prohibited to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Unexpectedly, the leader performs a prohibited movement. The player repeating it takes a step forward and then continues to play.

Courtesy check

This competition is tricky and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by accident, drops her handkerchief. The boy who guessed to pick up the scarf and politely return it to the girl wins. After this it is announced that this was the first competition. Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

The basis is a fairy tale with a sad ending (for example, the Snow Maiden, the Little Mermaid, etc.). And the children are given the task of thinking about how this fairy tale can be remade, using characters from other fairy tales, so that it ends happily. The winner is the team that plays out the fairy tale in the form of a mini-play in the most funny and cheerful way.

Train

The game participants are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows. Stronger and more dexterous participants - “groovy” ones - become ahead of the chain. Standing opposite each other, the “clockwork” also takes each other’s arms bent at the elbows and each pulls in their own direction, trying to either break the opponent’s chain or pull it over the intended line. Rule: start pulling exactly at the signal.

Competition on the plot of folk tales

Children are divided into two teams. The presenter says the first words from the title of folk tales; participants must say the entire title. The team that gives the most correct answers wins. 1. Ivan Tsarevich and the gray ... (wolf) 2. Sister Alyonushka and brother ... (Ivan) 3. Finist - Clear ... (falcon) 4. Princess - ... (Toad) 5. Geese - ... (Swans) 6. According to the pike ... (command) 7. Frost ... (Ivanovich) 8. Snow White and seven ... (dwarves) 9. Horse - ... (Humpbacked Little Humpback)

Speak without mistakes

Whoever pronounces these proverbs better will win: Sasha walked along the highway and sucked on a dryer. Karl stole corals from Clara, and Clara stole a clarinet from Karl. The ships tacked and tacked, but did not tack. He reported, but didn’t report enough, but when he started to report more, he reported.

Night travel

The presenter says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to a freeway made from sports pins. Handing the steering wheel to the driver, the presenter offers to practice and drive so that not a single post is knocked down. The player is then blindfolded and brought to the steering wheel. The presenter gives a command - a hint where to turn to the driver, warns about danger. When the path has been completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pins the least wins.

Sharp shooters

There is a target mounted on the wall. You can use small balls or darts. Each player has three tries. After the game, the host rewards the winners and encourages the losers.

Keep your balance

With their arms extended to the sides, the players, like tightrope walkers, walk along the very edge of the carpet. The last one to leave the race wins.

Horror film

The conditions are as follows: there are five eggs in the cassette. One of them is raw, the presenter warns. And the rest are boiled. You need to break an egg on your forehead. Whoever comes across something raw is the bravest one. (But in general, the eggs are all boiled, and the prize is simply awarded to the last participant - he deliberately took the risk of becoming everyone's laughing stock.)

Game "Merry Orchestra"

An unlimited number of people participate in the game. A conductor is selected, the remaining participants are divided into balalaika players, harmonica players, trumpeters, violinists, etc., depending on the number of participants. At a signal from the conductor, who points to a group of musicians, they begin to “play” to the tune of any famous song: balalaika players - “Trem, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, accordion players - “tra- la-la." The difficulty of the task is that the pace of change of musicians is constantly increasing, the conductor points first to one group, then to the other, and if the conductor waves both hands, then the musicians must “play” all together. You can make the task more difficult: if the conductor waves his hand strongly, then the musicians must “play” loudly, and if he waves his hand a little, then the musicians “play” quietly.

Each participant receives a raw egg. The essence of the competition is who can throw their egg higher and catch it without breaking it. The most prudent, prudent, dexterous, attentive participant who throws a raw egg above the rest and then manages to catch it will receive a prize.

In our area

All participants sit on squats, a song called “In our area” is played, and the guests play the role of gopniks who sit on squats in their area. Which of the guys can sit through the entire song and do it the most artistically, wins and receives a prize.

Deflate the balloon

Each participant receives a large balloon. Only it will need to be deflated rather than inflated. He unclenched his fingers, took in some air, squeezed his fingers, released the air, and then again. At the command “start”, all participants begin to deflate their balloons. And whoever blows it away faster will win.

Wine or tomato juice

It's very simple. Each participant receives a bunch of grapes (identical) or one tomato. At the “start” command, each participant begins to squeeze the maximum out of the resulting product. Whoever can get the most “wine” or “tomato juice” in a minute will become the winner and receive a prize, for example, a bottle of wine. By the way, for the funniest company, the following can be a condition of the competition: crush the juice with your feet or beard.

By centimeters
For this competition you will need a tape measure and prepared certificates (medals), into which the vocations and titles of the guests will then be written. The host names the category, and guests who feel that they can take a prize in this category take part, and the measurements decide everything. Then everyone will be able to receive their own certificate, for example, “Outstanding Breasts”, “Elven Ears”, “Legs from the Ears”, “Wasp Waist”, “Musical Fingers”, “Miniature Palms”, “Almost Twine”, “Navel-Mariana Trench” ", "Julia Roberts Smile" and so on.

Protection from lovers

For this competition you will need any (purchased or old) pantaloons, onto which you need to sew many, many buttons, at least 10, and make the same number of loops. Each participant transforms into a lover or mistress, receives such pantaloons with buttons fastened, and on the command “start” the guys must unbutton them as quickly as possible. The point is to quickly unfasten the buttons and rid the object of your adoration of his pantaloons, and then, while you unbutton, he will stop wanting. But, all the same, whoever does it faster will win.

Guess who I am

At the very beginning of the party, each guest is glued to a piece of paper on which the name of any character (cartoons, films, history, etc.) is written. You cannot pronounce the name itself, but you need to behave with a specific person the way you would behave when meeting this hero. For example, if a guest has “Gagarin” written on his back, you can go up to him and say: “Well, let’s go?” and offer him a drink or just wish him a good flight, dear. If, for example, this is Cheburashka, you can go up to him and ask: “Would you like an orange? Or are they already making you sick?” and so on. In general, there are no limits to the imagination and improvisation of guests. The first three to guess which heroes they are will receive prizes. The rest must also answer who they are, otherwise they will have to fulfill the wishes of the public.

Lick it

Each participant receives an envelope and the same number of stamps. At the “start” command, guests lick and glue stamps onto the envelope. Whoever sticks the most stamps on the envelope in 15-20 seconds (at the discretion of the presenter) will be the winner.

Selfie with a cat for good luck

A group of guys receive a task: find a cat faster than others and take a selfie with it. For a more relaxed and cheerful group, you can complicate the task: find a black cat and take a photo with it. The participant who can find the cat the fastest (anywhere: with neighbors, on the street) and take a selfie with it will win.

Cheerful macaques

Each guest is a cheerful macaque, and each macaque has a plate of grapes (the same number of grapes in each plate). At the command “start”, guests imitate macaques and eat grapes from a plate with their feet without any help from hands or outsiders. Whoever proves himself to be the most artistic and funniest and the first to eat grapes will receive the main prize.



This article is also available in the following languages: Thai

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    THANK YOU so much for the very useful information in the article. Everything is presented very clearly. It feels like a lot of work has been done to analyze the operation of the eBay store

    • Thank you and other regular readers of my blog. Without you, I would not have been motivated enough to dedicate much time to maintaining this site. My brain is structured this way: I like to dig deep, systematize scattered data, try things that no one has done before or looked at from this angle. It’s a pity that our compatriots have no time for shopping on eBay because of the crisis in Russia. They buy from Aliexpress from China, since goods there are much cheaper (often at the expense of quality). But online auctions eBay, Amazon, ETSY will easily give the Chinese a head start in the range of branded items, vintage items, handmade items and various ethnic goods.

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        What is valuable in your articles is your personal attitude and analysis of the topic. Don't give up this blog, I come here often. There should be a lot of us like that. Email me I recently received an email with an offer to teach me how to trade on Amazon and eBay. And I remembered your detailed articles about these trades. area I re-read everything again and concluded that the courses are a scam. I haven't bought anything on eBay yet. I am not from Russia, but from Kazakhstan (Almaty). But we also don’t need any extra expenses yet. I wish you good luck and stay safe in Asia.

  • It’s also nice that eBay’s attempts to Russify the interface for users from Russia and the CIS countries have begun to bear fruit. After all, the overwhelming majority of citizens of the countries of the former USSR do not have strong knowledge of foreign languages. No more than 5% of the population speak English. There are more among young people. Therefore, at least the interface is in Russian - this is a big help for online shopping on this trading platform. eBay did not follow the path of its Chinese counterpart Aliexpress, where a machine (very clumsy and incomprehensible, sometimes causing laughter) translation of product descriptions is performed. I hope that at a more advanced stage of development of artificial intelligence, high-quality machine translation from any language to any in a matter of seconds will become a reality. So far we have this (the profile of one of the sellers on eBay with a Russian interface, but an English description):
    https://uploads.disquscdn.com/images/7a52c9a89108b922159a4fad35de0ab0bee0c8804b9731f56d8a1dc659655d60.png