Backgammon is an ancient oriental game. Scientists have not yet determined the homeland of this hobby. But even despite this, today a large number of people play backgammon, getting enormous pleasure from it.

In ancient times, people also loved to play backgammon. Archaeologists found a board that, according to their assumptions, was made more than 3 thousand years ago.

This oriental game has other names:

  • Backgammon.
  • Yuekgemon.
  • Tavla.
  • Shesh-besh.
  • Kosha.

Backgammon perfectly develops thinking and logic, helps to calm down and become famous. The game is played by 2 people.

Table: “composition” of the game.

Rules for playing backgammon for beginners step by step:

  • Initially, you should arrange the playing chips. They are placed at the top in the player's right corner. The chips are placed in a row vertically.
  • Then 2 players throw ditches to determine the first move. The player who has the highest combination on the dice goes first.

For the first move, a checker is removed from the vertical row. According to the rules, this is called “removing from the head.”

Throughout the gameplay, dice are always used. They determine the number of moves. Since there are two dice in the game, the player receives two numbers when throwing them. This determines the number of his steps. The numbers are added up and the player moves. According to the rules, one cell is one step.

But there is a second option: when two numbers appear, it is not necessary to sum their components. You can use two chips to match the number of dropped dice.

Example: one die rolls 4 and the other rolls 2.

Two options:

Summation: 4+2=6 moves with one chip.
Separate steps: 2 steps with one chip, 4 moves with the second.

  • Checkers move exclusively counterclockwise.
  • A player has the right to stop on the playing field only on an empty cell or on his color. Standing on the opponent's color is prohibited. You can stop at your chip, that is, put it on top. This action is called “putting on your head.”
  • “Removing” a checker from the head is allowed only once in one step. Example: 5 and 4 appear on the dice. If this is the player’s first move, then the numbers are summed up and 9 moves across the field are obtained. In other cases, you can make 5 steps with a chip on the board and 4 steps with a checker removed from the head.
  • If the dice fall out in such a way that the player is forced to stop on the opponent’s cell, then he skips this move.
  • When a double is rolled (1:1, 2:2, 3:3, 4:4, 5:5, 6:6), the player is awarded the right to move his checkers 4 times for the number of dice rolled. That is, when a 2:2 double is rolled, the player can: Make 4 moves of 2 steps each.
    Make 1 move for 4 steps.

Game tactics and strategy

The strategy in tavla is to transfer your own playing chips to the opponent's field.

Types of strategies:

  1. Speed ​​game. The goal is to quickly move game items into the house.
  2. Game of retention. Hold 2 checkers on one hole until you manage to knock out your opponent's blot.
  3. Blocking. The essence is the construction of a long wall of checkers to block the enemy’s transition.
  4. Blitz strategy. The point is to close the house quickly.
  5. Backgame. The idea is to build a hole with two checkers in your opponent’s house.

Winning tactics:

You need to place 6 chips in the fourth quarter. This action is called “bring home.” After the last piece is placed in the fourth quarter, the checkers are “kicked out” by rolling the dice:

  1. The chip of the same name on the number drawn at dawn is kicked out.
  2. A chip is kicked out, under the number obtained in the process of adding the numbers.

Important! Victory is awarded to the player who has no game checkers left on the board.

Secrets

To win the game you need to resort to tricks or have a unique mind and logic.

Tricks and secrets for winning in Yuekgemon:

  1. Help your opponent lose. Ensure his loss by closing all fives. For yourself, leave three checkers in each recess on the board. After the opponent begins to open the holes, they must be immediately closed behind him.
  2. Do not allow the enemy to occupy the three recesses near the base of the vertical row.
  3. Place the checkers away from the sixth position.

Varieties of backgammon

Varieties of backgammon:

  1. Long backgammon is classic.
  2. Short backgammon.

The differences between them are in some rules:

  1. Absence of broken checkers in long backgammon.
  2. In short backgammon, if a checker is placed on the opponent's checker, then it is beaten.

Pay attention! There is an abundance of games on short and long boards.

Table: varieties of the game of kosha.

Name Description and rules
American Placement of white chips:

Two for the first hole.
Two for the second hole.
Two into the third hole.
The rest are placed on the side of the board.

Arrangement of black checkers:

Two on the ninth hole.
Five on the tenth hole.
Three on the eleventh hole.
Five on the twelfth hole.

The rules are unchanged. The main goal is to move all game objects onto the opponent’s field and drive out your checkers.

Dutch backgammon All chips must be entered into the game from the board.
One-two The advantage of this game is that there is no arrangement of checkers on the board.

After choosing the right to move, they are taken from the side of the board to make a move.

Keils Keils is very popular in England. This game develops a person's mathematical abilities.

It was developed by a mathematician named Henry Deden.

Arrangement:

Eleven is placed in a vertical row.
One is placed separately.

When performing a step, one checker placed side by side is taken.

Kubo Kubo is a type of backgammon game. Its main feature is that instead of checkers, players use coins.

27 coins are arranged in nine columns, each containing 3 coins.
A turn begins by removing a coin from any column.
The winnings are awarded to the player who takes the last coin.

Useful video

What is the difference between long backgammon and short backgammon, what is the peculiarity of each game? Tactics for each variety, current rules and some interesting information about backgammon.

Backgammon is one of the most ancient board games. By the way, backgammon is also the most mysterious board game, since the least is known about backgammon about the history of its origin, although there is a more or less acceptable version of the consistent evolution of this game.

Along with chess, backgammon is an ancient game that is currently widespread almost throughout the world.

Total There are up to hundreds of varieties of backgammon known. Of course, the situation here is much the same as with chess: there is a classic version and there are many different additions and variations.

The most popular are two varieties of this game:

  • long;
  • short.

The history of the game of backgammon

Considering the presence of dice in this game (which are called dice here), it is quite it is possible to assume the original use of backgammon as varieties fortune telling technique.

As you know, many games emerged precisely from the magical and fortune-telling rituals of antiquity, for example, cards or dice as such.

Chess, for example, was not originally a fortune-telling technique, but tried to express reality through a symbolic image of the confrontation between two armies, which could well be considered both literally - as training in tactical schemes, and metaphorically - as a kind of image of a model of the dialectical development of the world.

The oldest backgammon board was found in modern Iran. This item dates back to approximately three thousand years BC.

Games-prototypes of modern backgammon

Since the topic of the evolution of backgammon is touched upon, let us briefly consider board games from ancient civilizations, which served as unique stages on the path of humanity to modern backgammon:

  • Ur – Sumerian game for the upper classes, played mainly by rulers. The goal was to move 7 checkers across 20 squares of the board. Small pyramid cubes with marked edges were used as dice;
  • Senet - Egyptian game, found in many tombs and dating back to approximately 2700-2500 BC. The exact rules are still not known, but we are talking about a game in which you also need to move your pieces across the playing field, in senet. By the way, the playing field contained special hieroglyphs on some cells;
  • tabula - is a Roman descendant of senet and is practically modern backgammon. This game originated from earlier Roman board games, where the number of dice and number of playing holes varied.

Mentions of backgammon date back to the sixth century AD. According to recorded legend, the Indians sent chess to the Persians in order to test the Persians' ingenuity to see if they could determine the rules of such a game. The Persians figured out chess and responded by sending backgammon, which was in use there.


For the Persians, backgammon was a purely symbolic game that reflected the completeness of the absolute.

The game is based on a calendar:

  • four parts of the board - four periods of the year;
  • 12 holes on each side - number of months;
  • 30 stones on the field – number of days;
  • the dice on the faces have numbers that add up to seven - the number of planets known at that time;
  • the stones symbolized the stars, and the game board symbolized the sky.

Long backgammon - rules of the game

Backgammon is one of the most popular games in the Middle East. It combines elements of chance and subtle calculation. Allows the player to observe the waves of incoming luck, both his own and his opponent's. It is very interesting not only to play, but also to watch the players.

The clatter of cubes rolling along the ringing base of the wooden playing field (they are also called “zary”), the clicks of checkers being rearranged, the sly glances of opponents playing out their combinations, exclamations of excitement and sharp jokes. Thanks to all this, as well as its dynamism, unpredictability and, at the same time, the ability to apply various strategies, backgammon has become popular in many countries.

What are they, backgammon?

  1. The playing field is divided into two halves. Thanks to this, the game is dynamic, easy to store and carry.
  2. Each half has 12 game points, located six on each side. The total is 24. They have the shape of very pointed triangles. There are cells at the base of each of them.
  3. The numbering of points begins with the “head”. This is the "start" place.
  4. The player controls fifteen checkers. Moves are determined by two dice.

Long backgammon! What could be more popular than this variety?

The goal is simple: first you need to run all the checkers “home”, and then remove them from the field. The size of the moves will depend on the points at the start.

How many checkers to remove, and from which points, is also determined by the playing dice. The home of the “blacks” is in points 1-6, while the “whites” need to get to the field 13-18.

Whose first move?

Opponents roll a dice. Whoever has the most points starts the game.

Pre-game setup: First, everyone places their checkers in the “head”, this is the 24th position.

Movement is carried out counterclockwise. Threw "stones" - made a move. For each cube – one move of the checker. You can take stones from the “head” twice, but only on the first move if the dice “gave out” 6-6, 4-4 or 3-3.

At the same time the following conditions must be strictly observed:

  • move checkers strictly in accordance with the dropped points;
  • you can only occupy free space or place your checkers on top of each other;
  • It is unacceptable to sum up the points for a move with one checker;
  • it is necessary to move the checkers for all the dropped points, even if this is not consistent with the player’s plans and will worsen his position;
  • You can put all the others on one point occupied by your checker, but such a strategy is unlikely to lead to victory;
  • As a rule, there are several options for a move. You must use all the points of the drawn combination. This is the “full speed” rule;
  • if it is not possible to walk, then the move is skipped;
  • You cannot line up your checkers in a row until at least one of their colleagues serving the enemy’s camp is in front of the screen being set up.

Checkers withdrawal

This is the final stage of the game. We start it only when all the checkers are in the “house”.

The conditions are:

  • a checker is removed from the position corresponding to the number of points;
  • if such points are not occupied, then the checkers are moved from the highest positions;
  • if the points are greater than the available positions, then checkers from the largest fields are taken.


It's no secret that backgammon is a game of chance. To calculate the winning rate, the place and number of the losing player’s checkers not withdrawn are taken into account.

If by the end of the game a situation has arisen in which the loser has not managed to remove any of his checkers, then this is called “mars”, and the winning amount is doubled.

Short backgammon - rules of the game

This game uses an identical field, which is divided into two halves, each of which has two quarters of the field: “house”, “yard”. Every two quarters belong to a specific player. In the middle of the field there is a bar, which is called a “bar” and is also part of the game.

The field has a separate numbering for each player, which starts with the farthest (opposite left) quarter and moves clockwise to the player's home. The other player starts counting his own holes from the opposing player's 24th hole.

The 15 stones that are used by each player are arranged differently compared to long backgammon. The lineup for each player is as follows:

  • 24 point – two stones;
  • 13 point – five stones;
  • 8 point – three stones;
  • 6th point – five stones.


Over time, you will be able to easily remember this arrangement, but to begin with, you can simply count the holes.

Gameplay

The goal of short backgammon is identical to the goal of long backgammon, that is need to move the stones to your own home and further, in the second part of the game, remove stones from the field.

The player who removes his own stones first fully - wins.

How do the stones move?

Each player starts by rolling a die to determine who goes first. On the first move, the player rolls two dice, then they take turns, the numbers on the dice determine the number of possible moves.

The stones move counterclockwise, that is, from the largest point to the smaller one.

The main differences between short and long backgammon

It should be noted Features of the game of short backgammon, which distinguish this game from the long ones:

  • A point occupied by two or more enemy stones is considered “closed”., that is, one enemy stone can be knocked out of the hole (we’ll talk about this later);
  • moves are determined by bones, for example, 1-2 gives moves for one stone 1 and for another 2, but it is also possible to sum up for one stone in 1+2, that is, in a move for three holes, but it is necessary that in the direction of movement either point 1 hole from the stone , or point 2, the holes from the stone were free, that is, the numbers at the start are summed up, but you need to walk as if in two stages and so that there is such an opportunity;
  • doubles here also give four moves according to the number drawn;
  • you need to play the greatest number of moves possible If it is possible to make a move only on one or the other dice, then they move on the larger one; if it is not possible to play all the moves from a double, you need to play the largest number available. If there are no possible moves, the player misses a move;
  • "blot"- that's what it's called hole occupied by only one stone, these stones can be knocked out by another player if the stone stops at this point. After this, the knocked out stone is sent to the bar, from where the player needs to return the stones again to the house of another player, where the movement to his own house begins again;
  • Each player, if there are stones in the bar, must first return these stones to the game. Stones are returned according to the number on the dropped dice. For example, if 1-2 is rolled, the player can place a stone on 24 or 23 points from the bar, if they are open. If there is only one stone from another player, then this stone is knocked into the bar.


As you can see, the main thing the difference between this game lies in the initial arrangement and the ability to choose the opponent’s stones.

In many ways, the tactics of short backgammon are based precisely on the competent creation of closed holes, with two or more stones, and the skillful use of the opportunity to knock out the opponent’s stones.

Final stage

Essentially no different from long backgammon, but here you should take into account the possibility that the other player only moves the stones to his own house.

Moreover, there may be a situation when you brought your stones into the house, but another player not only did not bring them in, but also knocked some of your stones into the bar. Then you will again need to carry the stone from a distant point to your own home and only after that begin the final stage again.

Total points may vary. For example, it is possible to count games based on the position of the opponent's stones. When the opponent has thrown out at least one stone, this position is called “oin” and is equal to a single bet, and “mars”, that is, when the player has not thrown out a single stone, is equal to a double bet.


Points can also be calculated based on the number of stones not thrown out.. For example, after each match, the number of enemy stones remaining on the field is counted and the game is played until a certain score is reached.

We hope that the information provided will help you master or learn something useful about short and long backgammon.

These games look quite simple, but they contain enormous depth and potential, the use of dice adds an element of excitement and fortune, and the clear structure of the playing space provides the opportunity to use various tactics.

This game is considered a sports discipline along with poker. and other similar games and, like any sport, can help you develop your intelligence and positive character traits.

Video: rules and features of playing long backgammon

Video: rules and features of playing short backgammon


May 18, 2017 Alexandra

A beginner trying to understand the rules of backgammon often does not realize that there are two variations of the game: long backgammon and short backgammon. But it will be difficult for a novice player to learn the rules of backgammon from both games at once, because the player will confuse the rules of one game with the rules of the other. Therefore, it is better to first learn to play one game, and then move on to learning another. And for a beginner, it is easier to start with long backgammon because this game is a little easier to understand than short backgammon.

To start playing long backgammon, you need to place the checkers correctly. Each player places fifteen checkers. The player who plays with white checkers places his checkers in hole number twenty-four. It should be in the upper right corner of the board from the player. The player playing with black checkers places them in hole number twelve. In relation to the second player, hole number twelve is also located in the upper right corner of the board.

Players then take turns rolling the dice and moving their checkers across the holes of the board counterclockwise. The point of playing long backgammon for a player with white checkers is to bring all his checkers into a field with a range of holes one to six, and then remove them from the board. And for the player with black checkers, the point of the game is to do the same, but his checkers must end up in the range of holes numbered thirteen to eighteen before they are removed from the board.

On the first move, it is allowed to move two checkers from the initial hole, but only under the condition that it is completely impossible to move a second time with one checker. This happens rarely. For all subsequent moves, you can use only one checker from the initial hole per move, and make the second move with the same checker or with some other checker. When moving around a circle from the starting hole to the final range of holes, you can place checkers in holes that already contain your own checkers, but you cannot place them where your opponent's checkers or checkers are.

If there are no possible options, the player misses his turn. When the checkers have reached the final range of holes, you need to remove them from the board. That is, throw the dice and remove checkers with these hole numbers. If there are no checkers in the holes with these numbers, you can move them forward to the number of holes drawn. If there is nowhere to transfer, then checkers are removed from the board from holes with lower ordinal values. The first player to remove all his checkers from the game board wins. The instructions “backgammon game rules for beginners” will be useful to everyone who wants to master this interesting game.

Setting up a board for playing backgammon, checkers and dice

Long backgammon, according to the rules of the game, is played on a board consisting of 24 points (holes). The board is conventionally divided into two equal parts by a special board (bar), with six holes for checkers on each short side.

Fig 1. Initial arrangement of checkers in the board game backgammon

According to the rules of the game of backgammon, each player has 15 checkers of the same color. Initially, all white checkers are placed in hole No. 1 (see Fig. 1), and white checkers are placed in hole 13. Holes 1 and 13 are called respectively - Black's head and White's head. The goal of playing long backgammon is to bring all the checkers into your home before your opponent and remove them from the board before the second player does. Home for blacks are points numbered 19 to 24 (see Fig. 1), for whites home are holes numbered 7 to 12.

Start of the game of backgammon

The game of long backgammon begins with the sequential throwing of zar (dice). Zara (cubes or dice) are thrown in such a way that they both fall in one half of the game board and lie firmly on the edge. If the dice scatter across both halves of the board, if at least one of them falls off the board, or at least one of them stands askew, leaning against the board or checker, then the throw is repeated.

The right of the first move in long backgammon is played as follows: players throw one dice at a time, the player who throws the most points will go first. In case of equality of points, a repeat attempt is made. If after the end of the first game a second game is played, then the player who won the first game starts it.

At the beginning of the game, advantageous positions are captured. Since you can only remove one checker from your head per move (with the exception of the first move 3:3, 4:4 and 6:6), you need to use every move for this.

The purpose of the game of backgammon

In the game of long backgammon, the player must go through a full circle with all the checkers (counterclockwise), enter the house with them and throw them away before the opponent does. The home for each player is the last quarter of the playing field, starting from a square 18 squares from the head.

Movement of checkers in the board game long backgammon

In the board game long backgammon, the player rolls two dice at the same time. After the throw, the player moves any of his checkers by a number of cells equal to the rolled number of one of the dice, and then any one checker - by a number of cells equal to the rolled number of the other die. That is, if one die rolls “three” and another rolls “five,” then, accordingly, you can move one of your checkers three squares and the other five squares. In this case, you can move one checker eight cells. Which move to make first, whether the number drawn is higher or lower, does not matter. In this case, you can only take one checker from your head.

The first throw in the board game of backgammon provides players with an exception to the above rule. If one checker, which is the only one that can be removed from the head, does not pass, then you can remove the second one. There are only three such throws for a player: six-six, four-four, three-three. In this situation, in the board game long backgammon, it is not possible to play a full move with one checker, since the opponent’s checkers standing on the head interfere. If one of these combinations appears, the player can remove two checkers from his head.

In the board game long backgammon, you cannot move two checkers by the number of squares indicated by one die, and then by the number of squares indicated by another die. That is, if the roll is five or four, you cannot go first with one checker for two, then with the other for three (that is, win back a five with two checkers) and then play a four in the same way. If the same number of points is rolled on both sets (double, pash, gosh, jackpot), then the number of points is doubled, i.e. the player plays as if he had rolled 4 points and can make 4 moves for the number of cells rolled on one die.

In the board game long backgammon, you can place an arbitrary number of checkers on one field. You cannot place a checker on a square occupied by an enemy checker. If a checker lands on an occupied square, it is said to be “not moving.” If the enemy's checkers occupy six squares in front of a checker, then it is locked. In the board game long backgammon, it is not prohibited to build blocks of 6 checkers, but you cannot lock all fifteen of your opponent’s checkers. There is a variant of the rules: You have the right to build a fence of six checkers only if at least one enemy checker has entered the house.

run", because it is done during the player’s turn and does not interfere with his opponent

In the board game long backgammon, if the player cannot make a single move for the number of points that he threw out at dawn (the checkers “do not move”), then the player’s points disappear and the checkers do not move at all. If a player has the opportunity to make a full move, he has no right to shorten it, even if it is in his interests. That is, if it is more profitable for a player to make a “three”, but the roll is “six” and there is an opportunity to go “six”, then he should go “six”. In long backgammon, if a stone falls out that allows the player to make only one move, and either of the two, then the player must choose the larger one. Smaller points are lost. Note: the term “stone” in backgammon can refer to a die, as well as a combination of points that appears on two sets. For example, the “four-three” stone.

Throwing out checkers in the board game long backgammon

Fig 3. Black got 4:2. They throw two checkers

In the board game long backgammon, the term throwing checkers means making moves so that the checker ends up outside the board. Conventionally, advice on throwing checkers can be divided into 3 parts: capturing positions in the fourth quarter, correctly inserting checkers into the throwing zone and actually throwing checkers. A player can start throwing away checkers only when all his checkers have reached the house. In the process of removing checkers from the house, the player has the right to use the points that fell at dawn at his own discretion: he can play the checker in the house or throw it away. Checkers can only be thrown from the fields corresponding to the points that fell out at dawn. For example, if the roll is 6:3, the player can remove one checker from the 6th field and one checker from the 3rd field from the board. In the board game long backgammon, in the process of removing checkers from your own home, you are allowed to remove checkers from the fields of the lowest category if there are no checkers in the fields of the highest category. For example, if 6:5 came up at dawn, and there are no checkers on fields 6 and 5, then the player can take two checkers out of the house from the next in order, the fourth field, if there are no checkers there, then from the third, if there are none there - from the second, etc.

Results in the board game long backgammon

There is no draw in the game of backgammon. If one player throws away all his checkers, the second is considered a loser, even if the next throw may also throw away all his checkers. The backgammon game ends.

Building and hacking "fences"

A “fence” is the checkers of one of the players lined up in a row. If you managed to build a fence of 6 or more chips, then this is already a solid fence because it is impossible to jump over it.

Lack of moves

At any point in the game, we have access to a different number of moves for each of the 6 digits of the pay. There are times when, with a double 6:6, we have access to, say, only two moves and not four (for example, during the first move), and a loss of moves occurs. Effective use of the "deficit of moves" of one's own and one's opponent is one of the most difficult in long backgammon and is a sign of the highest skill.

Short backgammon game rules

In short backgammon, success depends on skill to a much greater extent than in long backgammon, which is why in the West they play among themselves and hold tournaments virtually only in short backgammon. The same applies to sites for playing backgammon online - they all offer short backgammon, where they are called backgammon.

How to play this game:

The main differences of the game short backgammon, making it more dynamic and exciting:

1. Arrangement of checkers.
2. Drawing of broken checkers.

To start a game of short backgammon, everyone throws one zara. These rolls determine who goes first and what numbers he will use for the first move. If both have the same values, they roll until they get different ones. The player who rolls the higher number moves his checkers according to the numbers on both sides.

In the game of short backgammon, after the first move, players alternately throw both bets. The number on each of them tells how many points the player can move his checkers. Checkers always move in only one direction - from points with higher numbers to points with lower numbers.

Short backgammon - starting position

Fig. 1. Initial arrangement of checkers for playing short backgammon.

In the game of short backgammon, points are numbered for each player separately, starting from the house of that player. The home of each player is the last quarter of the playing field for him, starting from the point where there are five stones in the starting position. The farthest point is the 24th point, which is also the 1st point for the opponent. In backgammon, each player has 15 checkers. At the beginning, each player's checkers are located like this: two checkers in the 24th point, five in the 13th, three in the 8th and five in the 6th.

Short backgammon is the goal of the game

The goal of the game of short backgammon is the same as in long backgammon - move all your checkers to your home and then remove them from the board. The first player to remove all his checkers wins the game.

Short backgammon - movement of checkers in the game

Figure 3. Options for checker moves in short backgammon.

1. In the game of short backgammon, a checker can only move to an open point - one that is not occupied by two or more enemy checkers.

2. The game is short backgammon. the numbers on both cards determine individual moves. For example, if a player rolls 4 and 6, he can move one checker to four squares, another to six, or one checker to ten (four plus six) points at once, the latter only in the case where the intermediate point (distant 4 or 6 fields from the starting point) is also free.

3. In the game of short backgammon, the player who has a double plays each of the numbers on each of the dice twice. For example, if the roll is 6-6, then the player must make four moves of six points each, and he can move the checkers in any combination as he sees fit.

4. The player must walk both numbers drawn, if possible (or all four, if a double is rolled). If only one number can be played, the player must play that number. If each number can be played individually (but not both together), the player must play the larger number. If a player cannot make a move, then he misses it. When a double is rolled and the player is unable to make all four moves, he must do everything possible.

How to hit and charge a checker in the game of backgammon

In the game of short backgammon, a point occupied by only one checker is called a blot. When the opponent's checker stops at this point, the blot is considered beaten and the checker is placed on the bar.
In short backgammon, it is accordingly fashionable and necessary to place two checkers on one point, protecting them from battle. The ability to make double checkers is determined by throwing the dice.

Accordingly, you cannot beat double checkers or put your own there. If the zara makes it possible to move to a point occupied by more than one opponent’s checker, then the checker “does not go.” When the six squares in front of a checker are occupied by the opponent's double checkers, your checker is locked. As long as the barrier exists, she will not be able to move.

Clarification: you cannot kill the enemy’s checker and “hide”, that is, you cannot move it in the same move so that it stands on a point with another of your checkers and becomes doubled and protected from being hit.
Can:
* beat and cover one of your checkers with another;
* beat and move on to a free point (do not hide);
*beat and throw away.

Figure 4. White got 6-4 and one of the checkers on the bar, they must load the checker into point 4 in the house, since point 6 is occupied by red.

In short backgammon, if his checkers are on the bar, the player's first duty is to load them into the opponent's house. The checker returns to the game, entering on a point equal to the value rolled at dawn. For example, when the game is short backgammon, the player gets 5 and 3, he has the right to load a checker into the fifth or third points, if they are free from two or more opponent’s checkers. If both points, according to the rolled coins, are occupied, the player misses his turn. If the player cannot enter all the checkers according to the points they are dropped, they are lost. Once all the checkers have been removed from the bar, you can move as usual, moving any checker you like.

Throw away checkers in the game of backgammon

When a player has brought all of his fifteen checkers to his home, he can begin throwing them off the board. In short backgammon, the player throws out a checker like this: the dirs are thrown and the checkers standing on the points, according to the points dropped, are removed from the board. For example, if you get 5 points, you can remove the checker from the fifth point. When there is not a single checker on a point equal to the dropped die, it is allowed to move the checker from points smaller than the number rolled at dawn.

Fig. 4. White gets 6-4: he throws checkers from the 5th and 4th points.

In the game of short backgammon, the situation when the loser managed to throw out at least one checker is called “oin”. The losing "oin" pays a single bet. The situation when one player has thrown away all his checkers, and his opponent has not managed to throw away any, is called “mars”. In this case, the loser loses double the bet. In addition to single games, you can also play matches - up to a set number of points.

Short backgammon with dave:
Before his throw, everyone can offer their opponent a ‘dawe’ - to give up or raise the bet. Both competitors have the initial right to make such an offer. When an offer is made, accepted, and the bid is increased, the one who previously accepted it has the right to make a ‘dave’. Before the start of the game, the opponents agree on how the bets will increase, either in geometric (2, 4, 8.) or in arithmetic (1, 2, 3, 4.) progressions.
There is no ‘Mars’ when playing short backgammon.

You can play short backgammon on the Bwin website, read the review



This article is also available in the following languages: Thai

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    THANK YOU so much for the very useful information in the article. Everything is presented very clearly. It feels like a lot of work has been done to analyze the operation of the eBay store

    • Thank you and other regular readers of my blog. Without you, I would not be motivated enough to dedicate much time to maintaining this site. My brain is structured this way: I like to dig deep, systematize scattered data, try things that no one has done before or looked at from this angle. It’s a pity that our compatriots have no time for shopping on eBay because of the crisis in Russia. They buy from Aliexpress from China, since goods there are much cheaper (often at the expense of quality). But online auctions eBay, Amazon, ETSY will easily give the Chinese a head start in the range of branded items, vintage items, handmade items and various ethnic goods.

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        What is valuable in your articles is your personal attitude and analysis of the topic. Don't give up this blog, I come here often. There should be a lot of us like that. Email me I recently received an email with an offer that they would teach me how to trade on Amazon and eBay. And I remembered your detailed articles about these trades. area I re-read everything again and concluded that the courses are a scam. I haven't bought anything on eBay yet. I am not from Russia, but from Kazakhstan (Almaty). But we also don’t need any extra expenses yet. I wish you good luck and stay safe in Asia.

  • It’s also nice that eBay’s attempts to Russify the interface for users from Russia and the CIS countries have begun to bear fruit. After all, the overwhelming majority of citizens of the countries of the former USSR do not have strong knowledge of foreign languages. No more than 5% of the population speak English. There are more among young people. Therefore, at least the interface is in Russian - this is a big help for online shopping on this trading platform. eBay did not follow the path of its Chinese counterpart Aliexpress, where a machine (very clumsy and incomprehensible, sometimes causing laughter) translation of product descriptions is performed. I hope that at a more advanced stage of development of artificial intelligence, high-quality machine translation from any language to any in a matter of seconds will become a reality. So far we have this (the profile of one of the sellers on eBay with a Russian interface, but an English description):
    https://uploads.disquscdn.com/images/7a52c9a89108b922159a4fad35de0ab0bee0c8804b9731f56d8a1dc659655d60.png