Nomination "Multimedia technologies in the pedagogical process in preschool educational institutions"

I bring to your attention an interactive game based on the fairy tale “Teremok”.

To develop children's cognitive interest, you can use various techniques and methods. An interactive game method will be modern and interesting for a preschooler. When creating this game for children of the second junior group based on the fairy tale “Teremok”, I intended to solve various problems: the development of attention, memory, thinking, and mathematical development.

The didactic game “Teremok” can be used in directly organized educational activities with children of primary preschool age, as well as individually by teachers and parents.

Target Audience: 3-5 years.

Place of use: direct educational and individual activities.

Target: Maintain children's interest in Russian folk tales. Strengthen the ability to distinguish between fairy-tale characters, develop children’s coherent speech, and practice using ordinal numbers. Develop curiosity and cultivate a love for animals.

Tasks: development of attention, memory, thinking, mathematical development.

Practical significance: The presentation can be used by teachers in classes on the formation of elementary mathematical concepts, when organizing joint gaming activities, as well as by concerned parents.

All slides are scrolled using a computer mouse or using control buttons.

  • Slide No. 1. Front page.
  • Slide number 2. Table of contents.
  • Slide number 3. Game "Who Lives Where?"
  • Slides No. 4-8. Game "Riddles about animals"
  • Slide number 9. Dynamic warm-up
  • Slide number 10. The game “Who saw the tower first?”
  • Slide number 11. Game "Who broke the tower?"
  • Slide number 12. Game "Build a tower"
  • Slide number 13. Game "Count the Animals"
  • Slide number 3. If the answer is correct, the background behind the figure changes color to green. If the answer is incorrect, the figures sway.
  • Slides No. 4-8. If the answer is correct, the figures increase in size and the marker does not change color. If the answer is incorrect, the animal figures sway and the marker turns red.
  • Slide number 9. Launched by mouse click.
  • Slides No. 10-11. If the answer is correct, the marker changes color to green and the figure enlarges. If the answer is incorrect, the marker changes color to red and the figure sways.
  • Slide number 12. Exercise machine. When you click on a geometric figure, it moves to the “house” part of a similar shape.
  • Slide number 13. If the answer is correct, the marker changes color to green. If incorrect, turn red. Animals are motionless.

The presentation is set up in such a way that you can go into more detail on each plot.

Didactic game based on the fairy tale “Teremok”

Elena Mostova

The most difficult thing for preschool children is the formation of elementary mathematical concepts. To develop cognitive interest in mathematics, I use a variety of teaching methods and techniques, using colorful and handout materials, as well as didactic games. I make many educational games myself.

When making a didactic game for children of the second junior group based on the Russian folk tale “Teremok”, I also intended to solve problems of mathematical development. Children know this story well and love to listen to it. I believe that by playing this game, children will also solve a didactic problem.

The didactic game "Teremok" can be used by educators both in directly organized educational activities with children of primary preschool age, and in joint activities of the teacher with children in the morning or evening.

Benefits:

House – “Teremok”, characters from the fairy tale “Teremok”, “shutters” (geometric shapes) for closing windows of square, round and triangular shapes of different sizes and different colors, high and low Christmas trees, four brown stripes (paths) of different lengths and widths .

Game No. 1. “How many animals settled in the tower?”

Target: Strengthen the ability to distinguish the number of fairy-tale characters, using the words “one”, “many”.

Preparing for the game. The teacher places a tower in front of the children. The teacher puts fairy-tale characters aside so that the children do not see them.

Progress of the game.

Game plot based on the Russian folk tale “Teremok” using cardboard theater.

Educator: Children, look, there is a tower.

A small mouse runs past. She saw the tower, stopped and asked:

Nobody responds. The mouse entered the little mansion and began to live there.

Educator: How many mice are there in the house? (one)

A frog-frog galloped up to the mansion and asked:

Terem-teremok! Who lives in the mansion?

Me, little mouse! Who are you?

And I'm a frog frog.

Come live with me!

The frog jumped into the tower.

Educator: How many frogs are there in the house? (one)

Educator: A runaway bunny runs past. He stopped and asked:

Terem-teremok! Who lives in the mansion?

Me, little mouse!

I, frog frog!

Who are you?

And I'm a runaway bunny.

Come live with us!

The hare hops into the tower!

Educator: How many hares are there in the tower? (one)

How many animals are there in total in the little house? (many)

Educator: A little fox-sister walks by. She knocked on the window and asked:

Terem-teremok! Who lives in the mansion?

I, little mouse.

I, frog frog.

I'm a runaway bunny.

Who are you?

And I am a fox-sister.

Come live with us!

The fox climbed into the mansion.

Educator: How many chanterelles are there in the tower? (one)

How many animals are there in total in the little house? (many)

Educator: A gray barrel top came running, looked in the door and asked:

Terem-teremok! Who lives in the mansion?

I, little mouse.

I, frog frog.

I'm a runaway bunny.

Me, little fox-sister.

Who are you?

And I am a top-gray barrel.

Come live with us!

The wolf climbed into the mansion.

Educator: How many tops are there in the tower? (one)

How many animals are there in total in the little house? (many)

Educator:

Here they live in a little house, sing songs.

Suddenly a clubfooted bear comes. The bear saw the tower, heard the songs, stopped and roared at the top of his lungs:

Terem-teremok! Who lives in the mansion?

I, little mouse.

I, frog frog.

I'm a runaway bunny.

Me, little fox-sister.

I, the top-gray barrel.

Who are you?

And I'm a clumsy bear.

Come live with us.

And I will live on your roof.

The bear climbed into the tower. The tower was big, there was enough room for a bear.

Educator: How many bears are there in the tower? (one)

Educator: How many animals are there in total? (many)

Educator: All the animals began to live together in harmony.

Game No. 2. "Neighbours"

Target: Practice the ability to determine spatial directions from yourself and denote them with the words “up-down”, “lower-upper floor”, “right-left”, “above-under”, “between”.

Preparing for the game. The teacher places in front of the children a mansion in which fairy-tale characters “live”.

Progress of the game.

Educator: All the animals live together in the little house and visit each other.

Then the teacher asks the children questions, the children answer.

Who lives on the lower (first) floor?

Name the animals that settled on the top (second) floor.

Who lived on the roof?

What animals does the bear live above?

Who lived under the fox and the wolf?

Who lives to the left of the mouse?

Who lives to the right of the hare?

Who lives between the mouse and the hare?

Game No. 3. “Close the windows for the animals at night”

Tasks: Improve the ability to distinguish and name geometric shapes: circle, square, triangle. Strengthen the ability to distinguish geometric shapes by size, using the words “big” and “small”. Reinforce the names of primary colors in speech.

Preparing for the game. The teacher places the tower on the table in front of the children. Near the tower there are geometric figures: two equal-sized circles, a large and small square, a large and small triangle.

Progress of the game.

Educator: A large mansion for the animals, beautiful. What geometric shapes does it consist of? (from a large red square and a large yellow triangle).

Then the teacher reports that night is coming, the animals go to bed. We need help closing the windows at night. Children select the appropriate geometric shapes and close the windows. At the same time, the figures are compared by size: “I will cover the mouse window with a small green triangle,” “I will cover the wolf window with a large yellow square.”


Game No. 4. “Tall and low Christmas trees in the forest”

Purpose of the game: Exercise children in comparing objects by height.

Preparing for the game. The teacher places a tower in front of the children. The windows in the little house are open. Christmas trees are placed near the tower: large and small.

Progress of the game.

Educator: Morning has come. In the little house, all the animals woke up and hurried into the forest to do their business. Christmas trees grew in the forest.

Educator: Children, please see what trees grow in the forest?

Children: Christmas trees grow in the forest.

Educator: Are the Christmas trees the same height?

Children: Christmas trees vary in height.

Educator: What height of Christmas trees grow in the forest?

Children: Fir trees in the forest are high and low.

Educator: Show me, please, tall (low) Christmas trees.

Children compare Christmas trees by height, show and name high and low Christmas trees, and use the words “high and low.”


Game No. 5. “Paths in the Forest”

Purpose of the game: improve the ability to compare two objects in width and length using the overlapping method.

Preparing for the game. A tower was placed in front of the children. Near the tower there are high and low fir trees, two stripes (narrow and wide).

Progress of the game.

Educator: Children, look, there is a tower. And two paths lead from the tower. The mouse will go into the forest along a narrow path, and the bear along a wide one.

Educator: Children, show me which path the mouse (bear?) will take.

Children find narrow and wide paths by overlapping.

Then the teacher puts a long and a short strip from the tower.

Educator: The frog will jump along the short path, and the fox and wolf will go along the long one.

Educator: Children, show me which path the wolf and the fox (frog?) will take.

Children find a way to overlap long and short paths.


Thematic selection of gaming material on the theme of the folk tale “Teremok”

Goals:

Continue to teach children to listen carefully and watch a fairy tale, emotionally perceiving its content.
Form stable ideas about the color, shape, quantity and size of objects.
Continue to teach children to navigate in space, to understand the meaning of the concepts “up”, “down”, “next to”, “pa”, “under”, “above”.
Improve the ability to finger paint, stick, and sculpt.
Develop auditory and visual perception, thinking, sense of rhythm, fine and gross motor skills.

Equipment:

Figures for tabletop theater for the fairy tale “Teremok”.
Colored pictures of animals depicted on a strip of paper divided by vertical lines, scissors.
Volumetric details of building material.
A background picture with an image of a mansion, two stripes-paths of different lengths, color silhouette pictures of mice.
Boxes with round and square holes, cubes and balls of the appropriate size.
Water lily leaves cut from green oilcloth, a bench, a tunnel.
Details of the “frog” applique, yellow plasticine, pumpkin seeds, glue.
A sheet with large and small circles pasted on, large and small colored silhouette pictures of cabbage.
Orange finger paints, fox coloring.
Circles-plates cut out of white paper, multi-colored pencils.
Buttons of different colors in two sizes, a picture of beads (circles-beads correspond to the color and size of the buttons).
Metallophones.
Background picture with a picture of a Christmas tree and a den. Silhouette color pictures: sun, cloud, mushrooms, bear.
White paper circles, brown and yellow pencils.
Sheet diagram, multi-colored squares made of thick cardboard.
Audio recordings: “Dance” from the cartoon “Teremok”, “Song of the Frog”.

Progress of the lesson:

Demonstration of the tabletop theater "Teremok"

There is a tower in a field, not low, not high.

A small mouse runs past. She saw the tower, stopped and asked:

- Who lives in the little house? Who lives in a low place?
Nobody responds. The mouse entered the little mansion and began to live there.
A frog-frog galloped up to the tower and asked:
- Who lives in the little house?
- I, little mouse! Who are you?
- And I am a frog.
- Come live with me!

The frog jumped into the mansion and the two of them began to live together.
A runaway bunny runs past. He stopped and asked:

- Who lives in the little house?
- I, little mouse!
- I, frog-frog!
- Who are you?
- And I’m a runaway bunny.
- Come live with us!

The hare hops into the tower! The three of them began to live together.
A little fox-sister walks by. She knocked on the window and asked:

-Who lives in the little house?
- I, little mouse.
- I, frog-frog.
- Me, the runaway bunny.
- Who are you?
- And I am a fox-sister.
- Come live with us!

The fox climbed into the mansion. The four of them began to live together.
A gray barrel top came running, looked in the door and asked:

- Who lives in the little house?
- I, little mouse.
- Me, the runaway bunny.
- I, little fox-sister.
- Who are you?
- And I’m a gray barrel top.
- Come live with us!

The wolf climbed into the mansion. The five of them began to live together. Here they live in a little house, sing songs. Suddenly a clubfoot bear walks past. The bear saw the tower, heard the songs, stopped and roared at the top of his lungs:

- Who lives in the little house?
- I, little mouse.
- I, frog-frog.
- Me, the runaway bunny.
- I, little fox-sister.
- I, the top-gray barrel.
- Who are you?
- And I’m a clumsy bear.
- Come live with us!

The bear climbed into the tower. He climbed and climbed and climbed and climbed and couldn’t get in and said:

- I’d rather live on your roof.
- Yes, you will crush us!
- No, I won’t crush it.
- Well, then climb up!

The bear climbed onto the roof and just sat down - bang-bang! – the tower cracked and the whole thing fell apart. We barely had time to jump out of it: a small mouse, a frog, a runaway bunny, a little fox-sister, a gray barrel top - all safe and sound.
They began to carry logs, cut boards and build a new mansion.
Built better than before!

Cutting with scissors “Inhabitants of the Teremka”

Children use scissors to cut a strip of paper with images of fairy tale characters along vertical lines.

Didactic game “Who lives in the little house?”

Children show a picture of the animal that the teacher names.

Who lives in the little house?
Does anyone live in a low place?
- I, little mouse.
- I, frog-frog.
- Me, the runaway bunny.
- I, little fox-sister.
- I, the top-gray barrel.
- I'm a clumsy bear.
What does the frog say? Kwa-kwa.
How does a wolf howl? Oooh.
How does the mouse squeak? Peep-pee-pee.
How does a bear roar? Y-s-s.

Construction "Building a tower"

Children build a mansion from building material according to the teacher’s model.

And now the inhabitants of the tower want to play with you.

Little mouse

Didactic game “Paths to the tower”

And different paths lead to the tower. How many tracks? Two. Same tracks? Different paths - one long and the other short. The mouse is confused, which path should it take to get to the house faster, the long path or the short one? Guys, what do you think? Yes, guys, that’s right, it’s faster for a mouse to run along a short path to the house, and now we need to correctly show it where the short path is. Move your mouse along the short path.

Didactic exercise “Hide in a box”

Children are asked to hide cubes and balls in the box by inserting them into holes of suitable shape.

frog

Dynamic pause “Frogs in the swamp”

Children walk on lily pads to the music, crawl along a bench, and crawl into a tunnel.

Visual activity “Frog”

Children stick on a frog, make a ball-core of a lily from plasticine, press it to the background and stick pumpkin seed petals into it.

Runner Bunny

Didactic exercise “Bunny plants cabbage”

The bunny grows cabbage in her garden. Arrange the cabbage correctly: place small cabbage in small circles. And for good measure - a large cabbage. Which cabbage is larger, small or large?

Foxy sister

Game with buttons "Beads"

While the fox was running, she lost her beads. The poor woman cries: “Trouble! Help, kids! Well, guys, let's help the fox?

Finger painting "Fox"

Children paint over the outline image of a fox.

Top-gray barrel

Drawing with pencils “Lunch for the wolf”

Guys, our wolf is terribly hungry. And so that he doesn’t eat any of the animals, let’s quickly feed him ourselves. (Children draw “cutlet” and “vermicelli” on a paper plate-circle.)

Musical and rhythmic exercise “Orchestra”

Children beat out the rhythm to the music using children's noise instruments.

Teddy Bear

Didactic game “Bear in a den”

Here is a picture in front of you. What's on it? A Christmas tree, and under it a bear's den.

The sun came out. Take the sun in your hands and attach it to the top of the sheet. The bear went out for a walk. (Children manipulate the corresponding silhouette pictures according to the text).

The bear climbed up the tree. He climbed to the very top, could not resist and fell down. Mishka cried: “s-s-s.” A cloud appeared in the sky. She blocked out the sun. The weather turned bad and the bear lay down on its side in its den.

At this time, rain poured from the cloud: “drip-drip-drip.” Tap your fingers on the table, like raindrops knocking.

After the rain, mushrooms grew. Two mushrooms. Next to the Christmas tree. Come out of the den, Mishka, and collect mushrooms. How many mushrooms grew under the tree after the rain? Two mushrooms. Eat, bear, two mushrooms.

Drawing with pencils “Lunch for a bear”

On the circle-plate, children draw circles-cutlets with a brown pencil and paint over them. Then short pasta strokes are drawn with a yellow pencil.

Didactic game “Building and building a tower”

Children lay out multi-colored squares on a chart sheet.

Develop logical thinking, auditory attention, and the ability to group animals (herbivores, predators). Target: develop children’s coherent speech, practice using ordinal numbers.

The teacher shows object pictures of fairy tale characters.

Guess which fairy tale the heroes came from?

Tell this fairy tale (the child tells the fairy tale independently or with the help of a teacher).

Who was the first to find the tower? Who came second? Third? Who came last and broke the tower? 2 task “Guess whose voice?”

I offer other options for educational games based on the fairy tale “Teremok”

The teacher asks the children to listen to the recorded voice of a famous fairy-tale character, and then asks: “Whose voice is this?”
Depending on the complexity of the action, she may also ask who he is addressing.
Additionally, children can select and show the silhouette of a recognizable character.

Didactic game“What else can you call it?” Children pass and stand in front of the models

In one word, who is this?

What else can you call wild animals? Why are they called that?

Why are the fox, wolf, and bear models black?

What is a fox called in fairy tales? (sister fox, cunning fox, Patrikeevna fox, red-haired robber, cheating fox, furry huntress)

What fox?

What can he do?

What is a wolf called in fairy tales? (wolf, wolf - click with teeth, Volchek - gray barrel) what wolf? What can he do?

What is a bear called in fairy tales? (bear-bear, Mikhailo-Potapovich) What bear? What can he do?

Didactic game“What’s superfluous?” Invite the children to see if all the characters are from the fairy tale “Teremok” or if there are characters from other fairy tales.

Didactic game“Do you know fairy tales?”

The teacher reads an excerpt or shows an illustration for a fairy tale and asks to name the fairy tale.

Didactic game“Tell me in order!”

The teacher shows the pictures, the children must arrange them in order of plot development and talk about it.

Didactic game“Name the cubs (cub) correctly!”

The fox has cubs, little fox

The wolf has cubs, wolf cub

A cow has a calf, calves

The cat has a kitten, kittens

The dog has a puppy, puppies

Didactic game“Say it in one word!”

Wolf, bear, fox, hare - wild animals

Rook, cuckoo, starling, crane are migratory birds;

Cow, goat, horse, sheep are domestic animals;

Wintering birds

Transport.

Didactic game "Teremok"

Target. Develop logical thinking, auditory attention, and the ability to group animals (herbivores, predators).

Game rules: You can place residents in a mansion only when you guess the riddle correctly, but you need to be careful not to place a herbivore and a predatory animal in the same mansion. The winner is the one who makes no mistakes and places the most tenants. When all the windows in the house are open, you need to name the animals that have settled in it in one word - these animals are herbivores or predators.

Progress of the game: An adult says: “There is a tower in the forest thicket. He is neither short nor tall. Whoever guesses the riddle and the animal finds out will be able to place residents in this glorious little house.”

Riddles: “It’s not a mouse, it’s not a bird that frolics in the forest, it lives in the trees and gnaws nuts” (squirrel).

“In rich clothes, but he himself is somewhat blind, lives without a window, has not seen the sun” (mole).

“Whoever digs tunnels in the forest, builds dams from branches, his teeth are like axes. It’s the work... (the beavers).”

“What kind of forest animal stood up like a column under the pine tree? And he stands among the grass - his ears are larger than his head” (hare).

“What dangerous animal walks around in a red fur coat, shovels snow, and has enough mice?” (fox).

“Touching the grass with his hooves, a handsome man walks through the forest, walking boldly and easily, with his horns spread wide” (elk).

“In summer he walks without a path near pines and birches, and in winter he sleeps in a den, hiding his nose from the frost” (bear).

“Who walks around gloomy and hungry in the cold autumn?” (wolf).

Having guessed the riddle, the children move the animal into the little house, and all the animals move in this way.

At the end of the game, ask: “Why can’t herbivores and carnivores live together? What would happen if a wolf, fox or bear moved into the mansion? How can you call the animals living nearby in one word? (neighbours).


Dunaeva Galina Nikolaevna

Develop logical thinking, auditory attention, and the ability to group animals (herbivores, predators). Target: develop children’s coherent speech, practice using ordinal numbers.

The teacher shows object pictures of fairy tale characters.

Guess which fairy tale the heroes came from?

Tell this fairy tale (the child tells the fairy tale independently or with the help of a teacher).

Who was the first to find the tower? Who came second? Third? Who came last and broke the tower? 2 task “Guess whose voice?”

I offer other options for educational games based on the fairy tale “Teremok”



Additionally, children can select and show the silhouette of a recognizable character.

Didactic game“What else can you call it?” Children pass and stand in front of the models

In one word, who is this?

What else can you call wild animals? Why are they called that?

Why are the fox, wolf, and bear models black?

What is a fox called in fairy tales? (sister fox, cunning fox, Patrikeevna fox, red-haired robber, cheating fox, furry huntress)

What fox?

What can he do?

What is a wolf called in fairy tales? (wolf, wolf - click with teeth, Volchek - gray barrel) what wolf? What can he do?

What is a bear called in fairy tales? (bear-bear, Mikhailo-Potapovich) What bear? What can he do?

Didactic game“What’s superfluous?” Invite the children to see if all the characters are from the fairy tale “Teremok” or if there are characters from other fairy tales.

Didactic game“Do you know fairy tales?”

The teacher reads an excerpt or shows an illustration for a fairy tale and asks to name the fairy tale.

Didactic game“Tell me in order!”

The teacher shows the pictures, the children must arrange them in order of plot development and talk about it.

Didactic game“Name the cubs (cub) correctly!”

The fox has cubs, little fox

The wolf has cubs, wolf cub

A cow has a calf, calves

The cat has a kitten, kittens

The dog has a puppy, puppies

Didactic game“Say it in one word!”

Wolf, bear, fox, hare - wild animals

Rook, cuckoo, starling, crane are migratory birds;

Cow, goat, horse, sheep are domestic animals;

Wintering birds

Transport.

Didactic game "Teremok"

Target. Develop logical thinking, auditory attention, and the ability to group animals (herbivores, predators).

Game rules: You can place residents in a mansion only when you guess the riddle correctly, but you need to be careful not to place a herbivore and a predatory animal in the same mansion. The winner is the one who makes no mistakes and places the most tenants. When all the windows in the house are open, you need to name the animals that have settled in it in one word - these animals are herbivores or predators.

Progress of the game: An adult says: “There is a tower in the forest thicket. He is neither short nor tall. Whoever guesses the riddle and the animal finds out will be able to place residents in this glorious little house.”

Riddles: “It’s not a mouse, it’s not a bird that frolics in the forest, it lives in the trees and gnaws nuts” (squirrel).

“In rich clothes, but he himself is somewhat blind, lives without a window, has not seen the sun” (mole).

“Whoever digs tunnels in the forest, builds dams from branches, his teeth are like axes. It’s the work... (the beavers).”

“What kind of forest animal stood up like a column under the pine tree? And he stands among the grass - his ears are larger than his head” (hare).

“What dangerous animal walks around in a red fur coat, shovels snow, and has enough mice?” (fox).

“Touching the grass with his hooves, a handsome man walks through the forest, walking boldly and easily, with his horns spread wide” (elk).

“In summer he walks without a path near pines and birches, and in winter he sleeps in a den, hiding his nose from the frost” (bear).

“Who walks around gloomy and hungry in the cold autumn?” (wolf).

Having guessed the riddle, the children move the animal into the little house, and all the animals move in this way.

At the end of the game, ask: “Why can’t herbivores and carnivores live together? What would happen if a wolf, fox or bear moved into the mansion? How can you call the animals living nearby in one word? (neighbours).

Download:


Preview:

Didactic game based on the fairy tale “Teremok”

Target: develop children’s coherent speech, practice using ordinal numbers.

The teacher shows object pictures of fairy tale characters.

Guess which fairy tale the heroes came from?

Tell this fairy tale (the child tells the fairy tale independently or with the help of a teacher).

Who was the first to find the tower? Who came second? Third? Who came last and broke the tower? 2 task “Guess whose voice?”

I offer other options for educational games based on the fairy tale “Teremok”

The teacher asks the children to listen to the recorded voice of a famous fairy-tale character, and then asks: “Whose voice is this?”
Depending on the complexity of the action, she may also ask who he is addressing.
Additionally, children can select and show the silhouette of a recognizable character.

Didactic game “What else can you call it?”Children pass and stand in front of the models

In one word, who is this?

What else can you call wild animals? Why are they called that?

Why are the fox, wolf, and bear models black?

What is a fox called in fairy tales? (sister fox, cunning fox, Patrikeevna fox, red-haired robber, cheating fox, furry huntress)

What fox?

What can he do?

What is a wolf called in fairy tales? (wolf, wolf - click with teeth, Volchek - gray barrel) what wolf? What can he do?

What is a bear called in fairy tales? (bear-bear, Mikhailo-Potapovich) What bear? What can he do?


Didactic game“What’s superfluous?” Invite the children to see if all the characters are from the fairy tale “Teremok” or if there are characters from other fairy tales.

Didactic game“Do you know fairy tales?”

The teacher reads an excerpt or shows an illustration to a fairy tale and asks to name the fairy tale.

Didactic game“Tell me in order!”

The teacher shows the pictures, the children must arrange them in order of plot development and talk about it.

Didactic game“Name the cubs (cub) correctly!”

The fox has cubs, little fox

The wolf has cubs, wolf cub

A cow has a calf, calves

The cat has a kitten, kittens

The dog has a puppy, puppies

Didactic game“Say it in one word!”

Wolf, bear, fox, hare - wild animals

Rook, cuckoo, starling, crane are migratory birds;

Cow, goat, horse, sheep are domestic animals;

Wintering birds

Dishes

Transport.

Didactic game "Teremok"

Target. Develop logical thinking, auditory attention, and the ability to group animals (herbivores, predators).

Game rules: You can place residents in a mansion only when you guess the riddle correctly, but you need to be careful not to place a herbivore and a predatory animal in the same mansion. The one who doesn't wins will make a mistake and will house the most tenants. When all the windows in the house are open, you need to name the animals that have settled in it in one word - these animals are herbivores or predators.

Progress of the game: An adult says: “There is a tower in the forest thicket. Henot low, not high. Whoever guesses the riddle and the animal finds out will be able to place residents in this glorious little house.”

Riddles: " Not a mouse, not a birdfrolics in the forest, in the trees lives and gnaws nuts” (squirrel).

“In rich clothes, but he himself is somewhat blind, lives without a window, haven’t seen the sun” (mole).

“Whoever digs tunnels in the forest, builds dams from branches, his teeth are like axes. It’s the work... (the beavers).”

« What kind of forest animal is this that stands up like a column under the pine tree? And he stands among the grass - his ears are larger than his head” (hare).

“What dangerous animal walks around in a red fur coat, shovels snow, and has enough mice?” (fox).

“Touching the grass with his hooves, a handsome man walks through the forest, walking boldly and easily, with his horns spread wide” (elk).

“In summer he walks without a road near the pine trees and birch trees , and in winter he sleeps in a den, hiding his nose from the frost” (bear).

“Who walks around gloomy and hungry in the cold autumn?” (wolf).

Having guessed the riddle, the children put the animal in the little house, so by all animals settle.

At the end of the game ask:« Why can't herbivores and carnivores live together? What would happen if a wolf, fox or bear moved into the mansion? How can you call the animals living nearby in one word? (neighbours).




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    THANK YOU so much for the very useful information in the article. Everything is presented very clearly. It feels like a lot of work has been done to analyze the operation of the eBay store

    • Thank you and other regular readers of my blog. Without you, I would not have been motivated enough to dedicate much time to maintaining this site. My brain is structured this way: I like to dig deep, systematize scattered data, try things that no one has done before or looked at from this angle. It’s a pity that our compatriots have no time for shopping on eBay because of the crisis in Russia. They buy from Aliexpress from China, since goods there are much cheaper (often at the expense of quality). But online auctions eBay, Amazon, ETSY will easily give the Chinese a head start in the range of branded items, vintage items, handmade items and various ethnic goods.

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        What is valuable in your articles is your personal attitude and analysis of the topic. Don't give up this blog, I come here often. There should be a lot of us like that. Email me I recently received an email with an offer that they would teach me how to trade on Amazon and eBay. And I remembered your detailed articles about these trades. area I re-read everything again and concluded that the courses are a scam. I haven't bought anything on eBay yet. I am not from Russia, but from Kazakhstan (Almaty). But we also don’t need any extra expenses yet. I wish you good luck and stay safe in Asia.

  • It’s also nice that eBay’s attempts to Russify the interface for users from Russia and the CIS countries have begun to bear fruit. After all, the overwhelming majority of citizens of the countries of the former USSR do not have strong knowledge of foreign languages. No more than 5% of the population speak English. There are more among young people. Therefore, at least the interface is in Russian - this is a big help for online shopping on this trading platform. eBay did not follow the path of its Chinese counterpart Aliexpress, where a machine (very clumsy and incomprehensible, sometimes causing laughter) translation of product descriptions is performed. I hope that at a more advanced stage of development of artificial intelligence, high-quality machine translation from any language to any in a matter of seconds will become a reality. So far we have this (the profile of one of the sellers on eBay with a Russian interface, but an English description):
    https://uploads.disquscdn.com/images/7a52c9a89108b922159a4fad35de0ab0bee0c8804b9731f56d8a1dc659655d60.png